How To Download Scp Containment Breach Unity Remake



The SCP: Containment Breach - Unity remake takes everything that was amazing about the original game and gives it a much-needed makeover in terms of graphics and atmosphere. Fans of the original game and the SCP body of works, in general, will definitely enjoy this remake.

  1. SCP-173 has escaped its containment and is loose within the building. It’s time to survive. The fictional world of SCP is filled with vicious creatures, demonic entities, and worse. There exist creatures that cannot die, travel through time, or possess hyper-intelligence, rapid adaptation, and extreme speeds.
  2. SCP-173 has escaped its containment and is loose within the building. It’s time to survive. The fictional world of SCP is filled with vicious creatures, demonic entities, and worse. There exist creatures that cannot die, travel through time, or possess hyper-intelligence, rapid adaptation, and extreme speeds.
  3. SCP Containment Breach Unity has somehow become even scarier than it's ever been before. Billy and Larry are going to be a problem.EDITED BY LIXIAN htt.
  4. Jul 31, 2020 Download A single-player exploration game with survival horror elements built in Unity by an expert team of passionate developers and artists. Experience the SCP universe brought to life as you explore and try to escape the containment breach of ARC-Site 48.
  • 73 new offices and 32 new custom patron props
  • Fix graphics defaulting to potato mode on some machines (now defaults to moderate or higher depending on system specs)
  • Fix Ambient Occlusion failing to work, resulting in lower quality lighting overall
  • Update to Unity 2019.3.14f1
  • Full refactor of door code in order to standardize and improve doors in preparation for 0.8
    • Door code is some of the oldest in the game and one of the largest source of bugs, so this refactor should fix that
    • Remove all custom logic from StandardDoor.cs. Custom logic was mostly related to updating door buttons during door switches. Instead, door buttons now handle updating in response to door events. Replaced StandardDoor.cs with Door.cs on all prefabs
    • Move grid updating into a separate component, DoorGridUpdater. Now doors that don't need to update the grid don't need to use this component. In addition, doors no longer have a behavior timer per door for updating the graph (just use MEC), which should bring some minor performance updates
    • Refactor door initialization to use new methods to force door panels into the correct state on load (instead of trying to use door methods called during gameplay which would cause race conditions and not always work). Now, doors are guaranteed to be in the correct state on load
    • Clean up and remove a lot of old, unused code
  • Fix the AutoCheckpoint room trapping players if a player saved in the checkpoint and reloaded
  • Began removing old wallet / keycard prop to avoid causing confusion (keycaaaaaaaaaaaaaaaaaaaaaaaaaaaards)
  • Remove robot SPIKE from the game as it was too similar to boston dynamics (hope to replace with a new model in the future)
  • Fix office keys not working until the game restarted after entering them and saving
  • Fix bug where player can hold spacebar down until blinking ends and then immediately dies upon seeing 173 again
  • When loading the game, use the player's last location to find the cluster to preload instead of the player's position and guessing (consistent save / load)
  • Fix PDA UI breaking on 16:10 resolutions
  • Removed and replaced FMOD distance filtering with custom EQing resulting in better performance and more reliability
  • Update 714 and 1762 label text
  • Minor fixes to overlapping items & textures
zornor90 wrote:Containment Breach: Unity Remake!
Hey folks, thanks for stopping by. It is my pleasure to announce the overhaul and conversion of SCP: Containment Breach to a new engine: Unity. That’s right, we’re moving into the future folks!

How To Download Scp Containment Breach Unity Remake Download


Project Goals
1) Remake the gameplay and levels of the original game inside Unity. The most important thing is to move what already exists to a new engine. This doesn't mean that I'm copying and pasting from the original, just that its content will be part of this game. For example, in the original game, SCP-173 moves when it shouldn't be able to. I built a look object system so that SCP-173 knows when a wall is blocking it and it can move. This is just one example of the enhancements I am building in as I add more content.
2) Add controller support, so that people can choose how they want to play. This will also prepare the game to be ported to consoles, should that happen in the future.
3) Add modding support. The original game would not exist without a strong community of fans. I'd like to make it easy for people to add their own content, whether that be new levels, SCPs, or even gameplay elements! Eventually there could be a centralized repository of mods for users to download and add into their game. I'm building the engine for the game with modding in mind, and hope to add mod tools in the future.
Unity4) Flesh out the story and gameplay. A lot about the original game needs to be improved. The keycard system, for instance, needs a total rework. My desire for the game is that progression be randomized; different seeds will spawn different rooms, which will allow the player to complete the game in different ways each time.

How To Download Scp Containment Breach Unity Remake Full


5) Upgrade the graphics and engine. Unity's lighting enhancements have already improved the game's graphics a lot. I plan on incorporating addons and improvements from Unity to continue improving the graphics with global illumination, vector based lighting, post-processing, and other cool effects! The game already uses Unity's beta post-processing stack to add ambient occlusion and anti-aliasing.
Downloads and Links
General: Alpha 0.5.6.1 (11/25/17):Link
Patreon Weekly: Link
Official Website:

Scp Unity Remake Ending

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Previous Builds: Link
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How to download scp containment breach unity remake fullif 096 is going to be added, what would he look like, his appearance in the Containment Breach Game or Custom Modeled?